Posted by Ben Huber on Mar 2, 2015 in
Tech
The past few days, rumors swirled of a Valve virtual reality headset being announced with a major hardware producer. Today, in Barcelona, HTC announced that they’ll be the ones partnering with Valve to create a new VR headset called the Vive that will release before the end of 2015. The device will use two 1200 x 1080 screens (one for each eye) that’ll refresh at 90 frames per second. In addition to the standard accelerometer and gyrosensor, there will also be two laser position sensors that’ll track your head in a 15-by-15 foot space. The VR hardware race is heating up, now with Oculus, Valve, Sony, and possibly Nvidia all planning headsets (plus Apple is investigating the area too). This should be fun to watch! Read more…
Tags: HTC, oculus rift, Valve, Virtual Reality
Posted by Ben Huber on Sep 22, 2014 in
Science,
Tech
Yup, Oculus is still at it, and they’ve announced a new iteration of their Rift virtual reality headset. Once again, this isn’t the final consumer-ready version — it’s another prototype for developers to use to create games for the platform. This new hardware, named Crescent Bay, was announced at Oculus Connect, an official event set up by Oculus to give developers the chance to try the latest hardware and help them overcome any challenges VR might have. It features additional track sensors for a full 360 degrees of movement, a lighter design, an improved screen with less gaps between pixels, and integrated optional audio with 3D positioning. We’re getting closer and closer to consumer VR, and I’m so very excited. As you might guess, there’s no word on when the final version will come out, but so far 2015 seems a solid bet. Read more…
Tags: oculus rift, Virtual Reality
Posted by Ben Huber on Mar 29, 2014 in
Tech
Everyone was surprised by Facebook buying Oculus VR earlier this week. It seemed like an odd fit, and many people were incensed by the acquisition, but my opinion on it is as follows: Facebook might not be the best fit, but Oculus needed money — badly. So far, Facebook has let their last two acquisitions, Instagram and WhatsApp, operate on their own, so I believe we can expect similarly of Oculus. As part of their new budget, Oculus has hired Valve’s Michael Abrash, a pioneer of the VR movement and creator behind Valve’s VR tech demo that got so much press. At Oculus, he’ll be reuniting with his old pal John Carmack to build Oculus up. Let’s hope it all goes well! Read more…
Tags: Facebook, oculus rift, Valve, Virtual Reality
Posted by Bob Muir on Mar 26, 2014 in
Tech,
Videogames
In an unexpected move, Facebook has announced their plans to buy Oculus VR, the company making the Kickstarter-ed Oculus Rift virtual reality headset. Facebook is paying out around $2 billion, which includes $400 million and 23.1 million Facebook shares, with another $300 million tied to undisclosed milestones. The partnership seems completely random, but Facebook and Oculus VR reason that this is another step in connecting people. After games, the plan is to expand the technology into other areas, like getting ring-side seats at a sports game, consulting with a doctor, and going to school. Read more…
Tags: Facebook, oculus rift, Virtual Reality
Posted by Bob Muir on Mar 20, 2014 in
Tech,
Videogames
The Oculus Rift has been in development for a while and is getting close to release, but Sony must figure it can do it better. They’ve announced Project Morpheus, a prototype virtual reality device that is being developed for PS4. While much is up in the air, including the design and specs, here’s what the prototype can do. It has a 1080p display at 1000hz with a 90-degree field of view. There’s 360-degree movement, 15mm eye relief, and support for forward prediction. So far, there’s a VR version of God of War being developed, as well as a special build of the recent Thief game, though it will only be key sections, not the entire game. EVE Valkyrie is playable on the dev kit right now, and there are two games called The Deep and The Castle; to complete the VR experience, you can use the PlayStation Move controller in The Castle. It’s a cool idea, but I do wonder why Sony needs their own VR device instead of working with the Oculus Rift. Will the market support a separate VR headset for each platform? Will it even support one? Read more…
Tags: PS4, Sony, Virtual Reality