Before Nukem, We Had Togo
The other week, Duke Nukem Forever finally shipped after nearly a decade and a half in development hell. Though I have no intention of playing the game myself, my colleagues in the gaming press have been rather outspoken. In fact, just today I read a fantastic article by Ars Technica’s Ben Kuchera labeling the game “barely playable, not funny,” and “rampantly offensive.” I get that Nukem is suppose to be an over-the-top misogynist and that we’re suppose to find the humor in that. The formula can work, otherwise I’m sure Daniel Tosh wouldn’t be selling out venues across the U.S. So, I’ve come to the conclusion that Gearbox just didn’t know how to execute it. Maybe they should have looked to Japan. After all, Japan gave us the Golgo 13.